Monday, 7 October 2013

Starcraft II - Heart of the Swarm

After playing the second campaign in the Starcraft II game, the Zerg one, I have to say that I wasn't terribly impressed. 27 missions in all, nothing very fancy, and a linear script that involves only Kerrigan getting stronger and going after Mengsk. The only delight here was the character of Abathur, the Zerg "scientist", who speaks like that Korean doctor in Monday Mornings and his only concern is to find new strands of evolution for the swarm. Kerrigan, even if her voice was that of Tricia Helfer, is a cardboard character who acts arrogantly like a queen (well, she is one) taking about vision and cunning, but acting impulsively and in a direct manner most of the time. She is the character I was playing, so that is probably why I didn't really enjoy the story so much. Mark my words, if you want to find the funny moments in the game, just click on Abathur whenever you can.

There were some nice surprises in the game, though, like when destroying a neutral vehicle on a map and receiving a communication from a human soldier complaining he just paid for that car. A huge game, made with people from three continents, SCII must appease the masses to pay for itself, therefore the script could not have been too complex. They also concentrated on the multiplayer action, not on the storymode one plays on Casual difficulty in order to see the "movie", but still... a good script and a captivating story could have brought millions more into the fold, so to speak. The Starcraft universe is, after all, a very interesting one, describing the interactions between three interstellar cultures (four, if you consider the Xel'Naga). The potential here is immense, with books and movies to keep people interested for generations.

I liked the concept of evolution missions. You see, Abathur had the ability to alter strains of units and gave you two choices which were mutually exclusive. But before you chose, you had to play two mini-missions that showed the different strains in action. You usually had to kill some indigenous lifeform, absorb its essence and integrate it into your creatures. Also in the game there was a creature called an Infestor, which, judging by how the Terran campaign went, you will not see it in the multiplayer game. It allowed you to capture any enemy unit, except the heroic ones. Pretty fun. One of the evolution missions gave you the ability to morph hydralisks to lurkers, one of my favourite units from the old Starcraft game.

Overall I enjoyed playing the campaign, even if I felt that it could have been a lot greater. Finished it in about 10 hours, too. Of course, it would have taken a lot longer if I hadn't played on the easiest difficulty, but I didn't have a mouse and I really was only interested in the story. Unfortunately, I didn't feel like I gained much by playing the campaign as opposed to watching all the cinematics one after the other on YouTube, and that is, probably, what bothered me most.

So here is a compilation of Abathur dialogs.

Friday, 4 October 2013

Star Trek Enterprise - a good show corrupted

The crew of EnterpriseThere are multiple problems with Star Trek Enterprise that doomed the show from the beginning. One, I am sad to say, is Scott Bakula, who I couldn't really see as a smart and resourceful captain till the very end of the show. Another reason was the name, making people confuse Star Trek Next Generation with this series.

Yet another, and perhaps the most important reason, were the producers who abused their station to steer the show into an impossible position: an Earth ship that is older than Kirk's starship stuck in the middle of epic conflicts through time and space. Even the writers complained that it should have remained a show about early exploration and abstain from the flamboyant temporal cold war or the Xindi saga.

You see, the show started very nicely, with the launch of the first warp 5 capable human starship. The Vulcans are still not sure whether the humans should attempt this, if they are ready for the big bad universe, while humans react like teenagers that have been forbidden something. We get to see the birth of technologies so important in the Star Trek universe: the transporter, newly invented and feared (maybe rightly so, considering the multitude of episodes that involve some accident with it in the other series); they use grapnel hooks to tow; they use explosive torpedoes at start and phaser cannons that they constantly upgrade; the replicators can only manufacture simple food and they have cooks on board for the rest. The interactions of the crew were also welcome, as all of them seemed perfect for the job.

That is why the first season was good, promising a very interesting show about the beginning of human exploration. Then they botched it, with the introduction of a silly and pointless race, the Suliban, who have a faction of people receiving instructions from the future, while other future people are trying to stop them interfering with the "proper" timeline. Basically they should have asked Jean Claude VanDamme to come. This almost destroyed the second season.

A strange decision, which I can't quite say was bad or good, was to make a season that is continuous, rather than the individual episodes of Star Trek until then. They introduced the Xindi, another intriguing concept, of a coalition of species: reptilian, arboreal, simian, insectoid and aquatic. This probably wreaked havoc with their budget, so only the humanoid species usually appear. Somehow they wanted to write about terrorism, since all Americans were being influenced by 9/11, therefore the theme appeared throughout season three and quite a few episodes in season 4. First were the Xindi, who (for no reason that I can see) tested a small variation of a weapon on Earth, in preparation for a bigger one that they were still constructing. Rather than compare it with the American atomic bombs, which were the natural analogy here, they, of course, compared it with the 9/11 attacks.

A strange patch of the universe where the laws of physics are warped by huge metal spheres that have weird effects is the stage for the entire season three, while Enterprise goes to find the Xindi and stop them from destroying Earth. I felt that it was an interesting season, the only bad bits being some inconsistencies of the overall story, rather than individual episodes.

Then they had a religious sect that threatened to blow themselves inside Enterprise unless Archer destroys their enemies. The caricatured religion and condescending jabs at Palestinians should have angered Muslims more than cartoons of Mohamed. Then there was the final act of terrorism, when a faction of xenophobic humans take over the Verteron array on Mars. That script was a mess, probably because it was the last episode before the show ending one. Too much terrorism for a show that defines the transition of humanity into a peaceful future.

And then there was T'Pol, played by the lovely Jolene Blalock. That was probably the problem: she was too damn sexy. They had, therefore, to make her have emotional issues, get into relationships with everybody, make regular trips in the decontamination chamber and rub her body with antiseptic cream and so on. It is a disgrace for women in Hollywood that her role was massacred by all of these preconceptions and easy ways to get audience attention. And she was a Vulcan, the precursor of Spock, for crying out loud!

In other words the powers that be exaggerated everything and allowed Archer to be moving through time or singlehandedly creating the federation, while trying to keep something for Kirk and Picard to do. I know it is difficult to make an enticing and modern prequel to series that you watched and loved as a kid, but randomly choosing themes and ideas to "fix" the show to be more something or another is not a solution. That is why, while it the newest series of Star Trek, it was also one of the worst.

The disappointment comes, for me, when I see several portions of the show actually being great. The MAKO concept, for example, highly trained military personnel that accompanied Enterprise in the Xindi story arch was a good thing and the interaction with the regular security personnel. The controversial decisions that Archer had to make to protect Earth lent more character depth than most of the moral cardboard crap that usually infests Star Trek. The old school technology made the voyages of the new starship bring smart new levels of excitement to the exploration of space. I liked the "In the Mirror Darkly" episode, which was not a crossover to an alternate universe, but only a show about the Enterprise of the alternate universe where there were all ambitious and evil. Even the start credits looked different, showing the glorious history of Earth conquests.

My conclusion, especially today, when the number of sci-fi shows explodes as the audience requires more and more fantasy, is that Star Trek represents the hope of humanity for a bright future and that allowing it to be defined by money hungry Hollywood production companies was ultimately a mistake, no matter how much soul the writers, directors and actors put into it. A space exploration show made by Europeans, something that would mirror Star Trek's United Federation of Planets in cinematography, bringing talent and ideas from Britain, Germany, France, Russia, etc, and borrowing from the sci-fi legacy of all. I would love to see that.

Friday, 20 September 2013

Voyages

  Few people know this, but for a while now I've kept tabs on what happens in outer space, specifically Solar System colonization and asteroid mining. This means I've been connected to the wonderful revolution that is silently unfolding regarding human understanding and access to our small patch of universe.

  But this entry is not about space news, but rather my own thoughts on a subject that keeps bugging me: our own place in the world. You might have heard about the Fermi paradox. It is the theory that as big as the universe is as much time that has passed, the possibility that life and intelligence arose somewhere else is very close to 1. Not only that, but it remains close to 1 even if we look at the universe a few billions years back. The Fermi paradox asks then, how come we haven't heard of anybody else? Look at how fast we are evolving technologically; given a billion years surely we would invent at least the grey goo (although admittedly we would have the good taste to have it in more beautiful colors). What is going on?

  You might think this is not a real problem, but it truly is. To believe that no one in the whole of the universe did think to create self-reproducing probes is as ridiculous as believing we alone are intelligent enough to do it. Even at non relativistic speeds (stuff drifting aimlessly in the void) such a machine should have spread across the galaxy. Why aren't they here already?

  I am writing this piece while we have received confirmation that Voyager, one of the space probes launched in the 70's, run by computers with 4Kb of memory and spending power equivalent to that of a small light bulb to send info back to Earth, has reached interstellar space. It took more than three decades, but it is there. Another few tens of thousands of years and it leaves the Solar System. Triple that time and it reaches our nearest star. Billions of years have passed, though, and a thousand centuries are nothing on that timescale. And we build Voyager in the 70's! Of course, one could get pissed that no 20 Watt light bulb ever survived 30 years here on Earth, but that's another issue entirely. So where are the Voyagers of other species?

  There are several schools of thought on the subject. One, which I won't even discuss, is that we are the chosen people and are the only ones intelligent or even alive. Some versions of panspermia that suggest the ingredients of life came from meteors and are extremely rare on planets seem equally implausible to me.

  Another one, which I found really interesting, is that as technology advances, we are bound to create more complex virtual worlds, which, as comfort goes, are much easy to live in than "real" worlds. And I double quote the word here because when the simulation is advanced enough, the inhabitants there will also make other simulations of their own. In this view, we are most likely creatures that have evolved on the spare CPU of some machine, which is itself a simulation. It's turtles all the way down, man.

  Anyway, I find this theory fascinating because it also fights the law of entropy and the infinity of time. You see, in a simulated world, time would run faster than in real life. There is no need to wait 4 billion years for life to evolve, if a computer can simulate it faster. Do this until you reach the quantum limit underneath which time and space cannot be divided into smaller units anymore (if that even exists in the "realest" world) and you get universes that function with the fastest possible speed. Duplicate one of these virtual machines and two universes live simultaneously at the same time. It's a wonderful concept. Also, the quantum nature of our universe is eerily similar to the bits in a computer. Of course, once we get on that path, anything would be possible. We might be alone in the universe because it was designed as such. Or because the developers of our world are using a very common trick that is to render the graphics of a virtual world only where there are people playing. Another eerie similarity with the quantum world that changes behavior when someone it watching.

  There is also the concept of the multiverse. It says that all the possible states that can be taken by the universe are actually taken. We just happen to live in one version. If a particle can go one way or another, it will go both, once in each of two universes. Universal constants have values in the entirety of a range and a universe for each. We haven't met aliens yet and we were not destroyed by the culture shock because we are here not destroyed. It's a sort of a circular definition.

  Then there is the quarantine hypothesis. Aliens are not only present, but very much involved into our lives. They are waiting patiently for us to discover space flight or quantum matrix decomposition or whatever, before they make contact. They could even make contact just to tell us to stay away, all the universe if full, we are just late to the party. I guess it's possible, why not?

  Another idea, a more morbid one, is that no civilization survives beyond a certain threshold that we have not reached yet. When a global problem arises, there are people who are quick to associate this idea with that problem. Nuclear weapons, global warming, terrorism, sexting, Justin Bieber, twerking, etc. In the universal landscape they are irrelevant, at least until now and in the foreseeable future. Still, there is always the possibility that a game changing technology, what we call disruptive, will emerge naturally and will make any civilization disappear or simply obsolete or completely pointless. Just like the others above, this idea may assume a type of absolute. We could have a tiny chance to escape doom, only its probability is as close to 0 as the probability that there is a whole lot of life in the universe is close to 1. It's a bit terrifying, but because of its inevitability, also pointless to worry about.

  This idea of a chance, though, is interesting because it makes one think further ahead. If such a disruptive event or technology (Kurzweil's singularity, maybe) is about to come, what will it be? When did we burst technologically? When we developed mass production of commodities. When did we explode as a populace? When we developed mass production of food. When will we become more than we are? When we develop mass production of people, perhaps. That's one scenario that I was thinking about today and spurred this blog post. After all, it would be horrible to live in a world where every cell phone or computer is designed and/or built individually. Instead we take the models that are best and we duplicate them. We could take the smartest, more productive and more beautiful of us and duplicate them. The quality of the human race (as measured by the current one, unfortunately) would increase exponentially. Or we don't do that and instead create intelligent machines that surpass us completely. Only we design them to take care of us, not evolve themselves. Lacking the pressure to survive, we devolve into unthinking pets that robots feed and clean. That is another of these scenarios. What is both exciting and worrying is that there are a number of these scenarios that seem very logical and plausible. We can already see a multiverse of doom, but we are not doing anything about it.

  This brings me back to the colonization of the Solar System. For most of us, that sounds pointless. Why go to Mars when we haven't really finished colonizing the high mountains, the deep seas or even the African desert. All of these are orders of magnitude more friendly to human life than Mars. But the overwhelming advantage, the only reason why we must do it (there are others, but not necessary, only compelling), is to spread humanity in more than one basket. It is the good thing to do exactly because we don't know what is going to happen: just make a backup, for crying out loud, otherwise our simulated worlds of increasing complexity will just cease to exist when a larger meteor hits the planet.

  And speaking of meteors, I met people that had no idea that recently a meteor exploded in Chelyabinsk. What does it take for people to take notice of this very plausible threat? A meteor crashing into the new World Trade Center?

  This last point of view, of all I have discussed, is the most liberating and the only one worthy of consideration. Not because it is the best idea ever, but because it leaves us with a way out. We can, if we are careful, see the threat before it becomes unavoidable or spread ourselves wide enough so we don't get wiped out instantly. It gives us both hope and vision. All the others are absolutes, ideas that, just as the concept of an almighty god, are pointless to consider just because we can do nothing about them. All of our voyages, the most treasured discoveries and realizations of human kind, they all start with a thought. Let us think ahead.

Tuesday, 17 September 2013

The Culture Shock

As you know, I have been living in Italy for a whole two weeks now - I am a veteran, practically - and since friends keep asking me how things are, I am writing this entry. I will not dwell on the regular stuff; this is a hill region, close to the mountains so you can see them on the horizon, but not really mountainous. I am stationed right between the villages of Ispra and Cadrezzate and working 10 walking minutes from where I live. I don't really have anything else to say about the region, it's not that interesting. What I did find interesting are the differences in culture between this place in Italy and Romania. For starters, it seems the northern part of Italy is - proudly - different in culture from the rest of Italy as well.

Pizza, for example, is something that I find hard to understand. In this region close to Milan they make pizza like a sort of prosciutto, very thin. But it's a weird and cumbersome thin, since the outer crust is hard and brittle, while the interior is soft. That means that one cannot cut it easily unless the knife is very sharp, one cannot roll it up like a shawarma or doner kebab, since the margins break and the content of the pizza is not really bound to the dough, so it falls down, and one cannot hold a slice in hand because the core is soft. The way I found works best for me is to cut it into thick ribbons, then kind of compressing them with the fork so that you get several layers of rectangular pizza that you can put into the mouth and chew. I've also tried folding the pizza, so that it becomes a sort of quarter pizza of regular thickness, but that soft core makes it rather difficult to manage and often the ingredients tend to try to escape from the sides when you bite on the thing. Another difference in pizza culture is that they don't use tomato sauce on the pizza, they barely use any in the pizza anyway, instead pouring oil, spiced or not, over it. In my mind a pizza is made out of dough, tomato paste and cheese. They use little tomato paste and, since they feel the need to put oil on it, they probably use little cheese as well.

Coffee. Italians love their coffee, which they call espresso. It's a (pinky) finger thick layer of coffee, which they savor for the taste of it, then get back to work. My colleagues have this ritualized fixed hour coffee breaks, about two or three a day. They also have something called a lungo coffee, which means tall in Italian. This coffee is about two pinky fingers thick, but not quite. To get a full (small plastic) cup of coffee from the machine here, one has to ask for a cappuccino, which is a normal coffee with a lot of milk foam. Apparently they don't have anything like Starbucks in Italy; market research showed that they would not be successful. A mug of coffee is as abhorrent to Italians as a pint of palinka would be for a Romanian. Actually, some Romanians would not mind... Also, while this espresso thingie is small, it only concentrates the taste, as far as I can see, since I feel almost no caffeine effect.

Alcohol. Italians need to have beer with pizza. Drinking anything else, like wine or - God forbid - Coca Cola, is uncouth. However a half a liter of beer is in any bar at least 4 euros. Usually it is tasty, so it's probably a little higher end than a Romanian beer, but consider that in my country a beer is as expensive as mineral water. In comparison a glass of grappa (a grape brandy that seems to be the most alcoholic beverage they have) is about 3 euros. I don't know yet, but it might be that wine is as cheap here, if not more so, than beer. And speaking of wine, they don't have a clear marking on their wine bottles specifying the sweetness of the contents. Worse, I've bought a "secco" bottle of wine which was sweet as honey (this is bad for wine). At first I refrained from buying Chianti, because the name sounded sweet. But no, that's the good wine, apparently, while most wines in Lombardy as crap - lucky me. There are other wines here, as well, but you must know them. It is good that my colleagues are well versed in the alcoholic arts. Apparently in Italy you are allowed to have some blood alcohol content while driving, the equivalent of a having drunk a beer or so. But they don't check for it anyway, so it is customary to drive to a bar, eat and drink there, then drive back. Drinking at work doesn't seem to be a problem either.

Coperto. Sometimes translated as service on the bill, the coperto is the price of staying at a table, having a paper towel and using their utensils. At first I thought they were trying to rip me off, as in Romania we don't have a tax per place - strangely so, I would expect establishment owners to want to encourage people staying in, rather than making them pay for it. Italians don't really tip, though, as the coperto and the price of the food includes the tip. As a comparison, in Romania we habitually tip around 10-15%; not doing so sending a message that we are either cheap or that we disliked the service.

Services are very expensive. If the prices in a supermarket seem similar to ours, anything one does for you seems overpriced to me. I know it's a perception issue that I have and I must adjust it, but still when I got an offer to wash and iron my shirts with 4.5 euros each, I thought they were kidding. Luckily I found a Romanian speaking woman who will do all the work and not give me these insane prices, so maybe the price of service only seems high because I don't know where to find it, yet.

What else? There are no stray dogs or cats that I could see in the area. That's something I miss, actually. In Bucharest there are a lot of dogs and cats. Unfortunately scare tactics in the media and politics will probably lead to them being killed in the name of "progress" and "Europeisation". I did see squirrels and wild rabbits around here, though. Everybody moves around in a car or a bicycle. Not having either makes me the odd fruit in the tree. When I told them I don't even have a driver's licence my colleagues were flabbergasted. Italians don't shake hands when they see each other every day, so when I came to work the first few days and went to everybody to shake, they got freaked a little. I still haven't gone to Milan yet, but I went there to visit and work when I was employed in an Italian company, so I know the city is nice, but the culture is similar. No dogs there, either.

That's about it for now. More to come soon.

Monday, 16 September 2013

Your Inner Fish: A journey into the 3.5-Billion-Year History of the Human Body, by Neil Shubin

Book cover Your Inner Fish is a very nice book, popularizing the science behind paleontology and anatomy and making a surprising and thorough connection between the two. In short, Neil Shubin describes the way bodies are built and how our ancestry, from single cell organisms, fish, amphibians to primates, influences our design. It is a rather short book, and also easy to read. From field stories of discovering fossils in the wild to the anatomy classes that he teaches in university, the pages take one through a journey of true discovery and makes us understand so easily some things that very few people consider simple.

I could review Your Inner Fish for you, but someone did a lot more effort of it here. Also, the University of California Television YouTube channel released a one hour video presentation of the book which I am attaching to this blog post, as well as what seems to be the book's Facebook page. What I can say is that I liked the book a lot and I recommend it to everybody, science minded people or not.

[Solved] Bittorrent stuck on "Connecting to peers", even if it sees and has seeds

I realize that the original format of the post was confusing, so, before you start reading it, here is a summary of solutions. You should read on afterwards in order to understand the context of each solution in part, though:
  • Torrents seem to keep a reference to some of the proxy settings when they started downloading. I don't have a clear solution for this, in my case changing the configuration of the proxy and restarting both proxy and Bittorrent eventually solved it. An aggressive solution is to remove all of your torrents and readd them later.
  • Sometimes the settings file gets corrupted or the settings don't make a lot of sense. Save all your ongoing downloads, remember all the relevant settings - like download folder -, stop Bittorrent, go to your user's Application Data folder and remove the settings.dat and settings.dat.old files in the Bittorrent folder. (usually C:\Documents and Settings\YourUser\Application Data\Bittorrent or.and C:\Users\YourUser\Application Data\Bittorrent). After restarting Bittorrent you will have a fresh set of settings, so change them to what you need and reload the list of torrents that you saved.
  • Check the connection settings. Sometimes you want to minimize the number of connections Bittorrent makes because your provider gives you only a limited connection pool. Make sure the value is not too small. Bittorrent needs a lot of connections: to find peers, to download and upload stuff, to open new connections in order to find the faster one, etc. In my case 15 was too little and I had to restore it to the original 150, even it 15 worked with previous versions of the program.
  • Solution from a comment: check your firewall settings and the firewall settings of your router/modem
  • Solution from a comment: check your internet provider. Some, like Comcast, are throttling some types of traffic. This link might help: Stop your ISP from Throttling Bittorrent Speeds
  • Solution from a comment: enable Bittorrent protocol encryption and restart the application
  • Solution from a forum: disable DHT from the Bittorrent client settings (or enable it, if it is disabled?)
  • Solution from YouTube: start the torrent client 'As Administrator', suggesting there may be some file access issues you have.
  • Solution from a comment: enable DHT. If only some torrents seem to be stuck, see if you can enable DHT in those torrents' properties.

Hope that helps. Now for the original post:

Update (again): While resetting the settings did solve my problem temporarily, I had the same problem the next day as well. The only meaningful thing that I had changed was the global maximum number of connections (Preferences -> Bandwith) from 150, which seemed excessive, to 15. I changed the value back to 150 and it started downloading immediately! This is strange, since the value was 15 for years, I think. Well, I am getting tired of these solutions that only work until the next day. Hopefully this is the last time the problem appears.

Update: The enthusiasm I had after making some of the torrents work faded when I noticed most of the other torrents were still not working. My only solution was to go to the Application Data folder, then Bittorrent, and delete settings.dat and settings.dat.old while the program was closed, then restart Bittorrent. Warning! You will lose all the torrents and settings so save them first (I selected them all and copied the magnet links, then added them back one by one afterwards). The weird thing is that, while it worked, the software also looked quite different from what I was used to. Perhaps just blindly updating the version of Bittorrent all the time is not the best option. Sometimes we need to reset the setting to take advantage of the new software settings.

I've had a problem with a router which prompted me to remove it and put the Internet cable directly into my computer port. I wouldn't recommend it for you, since a router adds a level of protection against outside access, but still, I was not home and a friend of mine "fixed" the problem. Since then, I couldn't download anything on Bittorrent, as it got stuck at "Connecting to peers", even if it connected to the trackers, and saw all the seeds and leechers. Googling around I found a suggestion to remove "resume.dat" from the Bittorrent Application Data folder, but it didn't work for me. I tried a lot of things, but none worked until I found an obscure forum asking about a proxy server. And it dawned on me that it could be from there.
You see, I had previously installed a free proxy program called Privoxy, but I had bound it to the previous IP address of the computer. As a result, it didn't load anymore. The Internet settings were OK, I had removed any reference to a proxy, but strangely enough something in the Bittorrent client kept some information relating to the proxy. After I only bound the proxy to the local address, Privoxy started and miraculously also did the Bittorrent downloads (after a restart of the program).

So, if you have issues with the Bittorent client getting stuck at "Connecting to peers", check if you have recently changed your Internet proxy settings.

Monday, 9 September 2013

Dishonored, another great Arkane Studios game

Update: I recognized the voice of Brad Dourif as Piero (how can one not?) so I went to see who the other voice actors were. If you, like me, felt a strange attraction to Callista Curnow, that's because her voice is that of gorgeous Lena Headey. Also you might recognize Susan Sarandon as Granny Rags (hee hee!) or John Slattery as Admiral Havelock. But pretty much no one comes close to Brad Dourif, except perhaps Roger Jackson, who is the voice of Mojo-Jojo!

Dishonored - Revenge Solves Everything As you may know, I am a great fan of Arkane Studios games. They did Ultima Underworld, Arx Fatalis, Might and Magic X (which for all intents and purposes was Arx Fatalis 2) and now they did Dishonored. You will probably say that Ultima Underworld was actually a Looking Glass Studios game, but when they dissolved, some people from their team went on to work for Arkane and the resemblance of the games is pretty obvious. Anyway, I am now in a small village in Italy and only have Internet at my work. Imagine my great surprise when I discovered a kit of the Dishonored game on my laptop. I immediately installed it and played the game for a non stop 20 hours until I finished it. However, it was my desire to see the entire story (and to get some sleep in the weekend) that made me finish so quickly. You see, the game is a first person shooter-adventure that follows a storyline. However, on each stage you can explore and find a lot of secrets and side quests and even influence the story a little bit through your actions. The universe in which the game is played is a wonderfully crafted steampunk world, driven by whale oil and technology invented by mad scientists and filled with political intrigue. I can safely say that the game is a combination of Arx Fatalis, Thief/Assassin's Creed and Vampire: The Masquerade – Bloodlines.

For an analysis of the game, there are a lot of things to be said. One of them is that the 3D world was, as far as I could see, almost perfect. I didn't get stuck in some fold of the wireframe, I didn't reach places I shouldn't have reached even when having the power to Blink, I didn't see through textures or seen any major bugs, actually. The game is a huge collaboration of companies, with people from all over the world, they could have screwed up anywhere: design, storyline, sound bits, software, 3D world, etc. It did not happen. You can also see the love that was poured into the game when the story does not end with an obvious finish, but continues on for a few stages. They could have worked less for the same money, but they somehow chose not to.

The gameplay is a joy. You have different ways of solving problems: you can kill anything that moves, you can choose to not kill them, but perform a chokehold on them and hide their unconscious bodies so you can avoid detection or you can go on high ledges and sneaky paths to avoid conflict all together. An interesting component of the story is The Outsider a supernatural being, probably a god, that looks like a normal guy, dressed normally for the age, but having black eyes. He is treated as the Devil in the official religion of the country, but he acts like your ally in the game. His only obvious interest is to have fun watching the chaos. For these purposes he gives you his mark and the gift of magic, which allows you to teleport, possess small animals and humans, summon a pack of ravenous pack of rats to devour your enemies and other fun things like that. The world if very interactive. You can, for example, take a random item like a bottle and throw it away. This would either unbalance your enemy, if you hit them directly, so you can deliver a deadly sword strike, or cause them to go to investigate the noise of the bottle breaking. One interesting option is to take the head of the enemy you have just beheaded and throw it into another opponent. Each level had hidden magical artifacts which you can find using a special Outsider device, a living heart with mechanical bits which you hold in your hand and that talks to you - told you, fun stuff. This usually prompts you to go out of your way to find said artifacts. The complexity of each stage is staggering. The first two stages I tried to play as completely as possible, which took me a lot of hours. After the first level ended I felt pretty good about myself. I had explored a lot of the map and I felt pretty smug about it. In the final summary of the mission I saw, to my chagrin, that I had found about half of all the valuable objects that I could have found. The rest of the missions I just breezed through, in order to see the ending. If I would have played this game as thoroughly as I possibly could, it would probably have accounted for many tens of hours of gameplay. Well, maybe it's me, but emergent gameplay is the coolest thing since fire was invented.

The devices you possess are old school enough to be a lot less effective than magic. You have your trusted one bullet pistol, which you must reload after each firing, you have your crossbow, which can fire darts, sleep darts or incendiary bolts, you have delicious bombs which, when triggered, fire a fast winding metal wire that cuts your enemies to pieces, grenades are always fun, and so on.

There are some issues which I had with the game though. It seemed to me that the magical spells were rather unbalanced. I cannot tell you how much they are unbalanced until I play the game again in another way, but it seemed to me that you absolutely needed to have Blink and Dark Vision and that the best offensive spell was the summoning of the rat pack. The rest were almost useless, at least by description: something that allows you to attack stronger and more enemies at once if you have enough adrenaline, something that allows you to possess animals, but there aren't that many animals in the game, and only partial possession of people, something that causes a gust of strong wind. Well, I will try them soon so I can tell you more in an update. Another thing that felt useless to me were the bone charms who gave me stuff that didn't really seem important. I did play the game on Easy, since I didn't have a mouse for the laptop, so that may explain my disdain of the things.

It is important to realize that the game has downloadable missions and content through Steam. This means the story can go on. I intend to explore this avenue. Also, after playing a second time I have to say that I was amazed of the option to not kill anyone the entire game. Even the assassination missions have ways of getting rid of the characters without killing them (even if their fates are usually worst than death). If you want to go that way, please always check that the unconscious victim is actually unconscious. Otherwise you end the mission with one or two dead people and there is no going back. One example is if you choke one guy, then let it fall with the head in the water. He dies even if you immediately remove him.

All in all I cannot recommend the game enough. Add to this that after you buy it, you also get extra chapters as downloadable content and, who knows, maybe they will allow the community to make their own chapters. It was just fantastic. Go play it!

I embed here an example gameplay from someone who is obviously more skilled than I am.