Thursday, 10 June 2010

Fullmetal Alchemist manga ended

Edward and Alphonse Elric are two alchemist brothers searching for the legendary stone called the Philosopher's Stone The final chapter of the Fullmetal Alchemist story has been released today. Have the Elric brothers regained their bodies? Have they sacrificed everything in that Japanese way we so love? Did they get to yet another place filled with Nazis, turned vampire and got to be characters in an Uwe Boll movie? You will have to read the manga to find out! :) The good news it that following the link above you can do just that!

As you may know, the anime finished abruptly a while ago with the two brothers teleporting to our world in the middle of World War 2 and ended up in a ridiculous story. Luckily enough, the manga had none of that bullshit and continued on its merry way. Picking on that, another anime was started, Fullmetal Alchemist Brotherhood, which was supposed to delete from our memory the shame of the ending of the first anime. It is now pretty close to ending itself.

My opinion about the whole story is that it was a pretty imaginative concept, a kind of alchemic steampunk universe, filled with wonder, horror and fun stories. I hope you Read/watch it with just as much fun as I have.

Update 4th of July: The anime (Fullmetal Alchemist: Brotherhood) has also ended. It covered the exact same things as the manga this time.

I also forgot to mention that the story ends with a few loose ends: Al goes to explore the East and learn Alkahestry, accompanied by the two chimera men that want their original bodies back as well; Ed is going West, trying to learn as much as possible so that he can return and complete his brother's research and then help people together; Mrs Bradley is raising the last homunculus, Selim, as her son, trying to infuse him with love and make him a good person. These three threads can lead to a possible continuation of the Alchemist story. At least, I hope they do.

Tuesday, 8 June 2010

Using the dynamic keyword to select behavior

I won't get into explaining in detail what the dynamic keyword does in .Net 4.0, enough to say that it is enabled by the DLR (Dynamic Language Runtime) and it allows an object to have a type determined at runtime, not at compile time. I will use this feature to select the appropriate method for a specific type.

I've long had this problem with the object oriented principles that stated that methods with different signatures should be chosen based on the type of their parameters, but if the type of the parameter was unknown at compile time (let's say it was boxed in an object type) the method executed was always the one with the object parameter:

void DoSomething(object o) {
Console.WriteLine("I'm an object");
}

void DoSomething(int o) {
Console.WriteLine("I'm an int");
}

void Test() {
int i=1;
object o=i;
DoSomething(i);
DoSomething(o);
}

The result of this would be "I'm an int" followed by "I'm an object".

Solutions for this range from having a type casting cascade (because the switch statement doesn't work with Type) or using a Dictionary<Type,Action> or even using reflection to get the method with a specific signature and execute it.

A typical OOP solution that is correct, but really cumbersome to use is the double dispatch pattern. You can read an interesting article about it here.

The worst thing about this is that o.GetType() is System.Int32. It's like it's mocking us (and not in a unit testing way either).

Here comes dynamic:

void DoSomething(object o) {
Console.WriteLine("I'm an object");
}

void DoSomething(int o) {
Console.WriteLine("I'm an int");
}

void Test() {
int i=1;
object o=i;
dynamic d=o;
DoSomething(i);
DoSomething(o);
DoSomething(d);
}

This will have the same result as before followed by "I'm an int"! Pay attention to the fact that I did not set the value of d to the int, but to the object! What is ever cooler is that one can use only the methods that make sense, without the need of a general method that received a parameter of type object (unless, of course, you want to catch it and throw some meaningful error). No more casting insanity!

I use this technique to get an object that inherits from a base class, without knowing what the object is, then passing it to private methods that have the same name but different parameter types. All I have to do is cast my object to dynamic and pass it to the private method and the DLR does the rest for me.

I have not yet tested the performance aspect of this, but, considering that the DLR is the base for all dynamic languages in .Net like Ruby and Python, I bet it is faster than dictionaries with Actions in them.

So, to recap, if you ever want that a boxed object behave differently based on its true type, use myMethod((dynamic)obj) rather than myMethod(obj) and you are set.

Update: I have implemented this pattern in an application I am working on and I am very satisfied with it. I've created a separate assembly that adds the DynamicPatternAttribute and DynamicPatternIgnoreAttribute classes, which help decorate the methods I am using and also a PatternChecker class that can be used to check that there is a method implementation for each type inheriting from a specific base type. Here are some details on how it works.

First of all, we must define the purpose of such a pattern. As I said above, one can use it to specify behavior based on specific types that inherit from a base type. This can be desirable when the types in question cannot be changed to add new behavior. Even if they can be changed, it may not be desired to add a reference from the project containing our classes to the project containing the behavior. It is almost like defining static extension methods.

Then there are the elements:
  • The base class from which all classes that determine behavior inherit (object if nothing specific)
  • The routing method that receives at least a base class parameter
  • The behavior methods that have as a parameter the subclasses of the base type
  • The pattern implementation checker class


So far I've used it in the following way:
  • The new behavior is encapsulated in methods in a static class
  • The routing method receives as the first parameter the base type for the classes that should determine behavior
  • The only code in the routing method is calling the private behavior method(s) using the same parameters as itself, except the first which is cast to dynamic
  • The behavior methods usually are private methods having the same name as the routing methods, but ending in "handle"
  • The routing method is decorated with [DynamicPattern("nameOfTheBehaviorMethods")]
  • The routing method is decorated with [DynamicPatternIgnore(typeof(subClassToIgnore))] which tells the checker which classes do not need behavior implementations
  • The static class containing the pattern has a static constructor that calls a method to check the implementation of the pattern
  • The checker method is decorated with [Conditional("DEBUG")] so that it doesn't hinder the functionality of the program with slow reflection checks
  • The checker method calls PatternChecker.CheckImplementation(typeof(staticClass)) or PatternChecker.CheckImplementation(typeof(class).Assembly)


The PatternChecker class only checks if there is a method with the name specified in the DynamicPattern contructor for each of the subclasses of the base type of the first parameter in the routing method.

I hope you like this pattern. I certainly do. I leave you with an actual implementation example:

public static class RequestHandler
{

static RequestHandler()
{
checkDynamicPattern();
}

[Conditional("DEBUG")]
private static void checkDynamicPattern()
{
PatternChecker.CheckImplementation(typeof(RequestHandler));
}

[DynamicPattern("getObjectsHandle")]
[DynamicPatternIgnore(typeof(BaseDeleteRequest))]
[DynamicPatternIgnore(typeof(DeleteUsersRequest))]
[DynamicPatternIgnore(typeof(DeleteCategoriesRequest))]
[DynamicPatternIgnore(typeof(DeleteDataRequest))]
[DynamicPatternIgnore(typeof(DeleteApplicationsRequest))]
[DynamicPatternIgnore(typeof(GetEntityRequest))]
[DynamicPatternIgnore(typeof(BaseObjectActionRequest))]
[DynamicPatternIgnore(typeof(GetEntitiesRequest))]
[DynamicPatternIgnore(typeof(GetEntityByIdRequest))]
[DynamicPatternIgnore(typeof(BatchOperationRequest))]
public static BaseEntitiesResponse GetObjects(BaseRequest request, Coordinator coordinator)
{
return getObjectsHandle((dynamic)request, coordinator);
}

private static BaseEntitiesResponse getObjectsHandle(BaseRequest request, Coordinator coordinator)
{
throw new ArgumentException("Cannot find a suitable getObjects method for type of request " +
request.GetType());
}

private static BaseEntitiesResponse getObjectsHandle(GetApplicationRequest request,
Coordinator coordinator)
{
DataObject entity = coordinator.ApplicationManager.GetObject(request.Id,
request.IncludeOptions);
return getEntitiesResponse(entity);
}



Update: There is an wonderful unintended side-effect of the dynamic pattern when casting to generic types. Imagine you have a generic interface like ICustom<T> and you want to use the standard model of checking the type and selecting behaviour. You can't do it with as! There is no valid method of doing
var custom=obj as ICustom<T>;
so you are forced to use GetType() and then some weird methods that interogate the Type object. You can do it with the dynamic pattern.



checkIfCustom(obj);

private void checkIfCustom(object obj) {
dynamicCheckIfCustom((dynamic)obj);
}

private void dynamicCheckIfCustom(object obj) {
//do nothing
}

private void dynamicCheckIfCustom<T>(ICustom<T> iCustom) {
doSomethingWith(iCustom);
}


This thing works! If anything than an ICustom<T> is given, nothing happends. If it is the correct type, then doSomething is executed with it. Pretty neat, huh?

Tuesday, 1 June 2010

Entity Framework 4 POCO Exclude !

This will be a short post to describe my own stupidity. I was testing the new Entity Framework Plain Old CLR Objects (POCO) support and so I made a small test to:
  • Clear the database
  • Insert new items in the database
  • Select the items from the database, with and without related items

Every time I got the entire object tree, with child collection and parent objects, thus making me think that in this implementation of EF, the need to use Include was gone, instead an Exclude method was needed in order to tell the framework to NOT LOAD related objects! Insane!
After looking everywhere to find the answer, I finally turned to profiling SQL only to see that the database was not accessed with related items, but only what I had asked for. Then I had my "I'm an idiot!" moment. I was using the same context and EF knew the entire hierarchy of objects because (duh!) I had just inserted it a few code lines above. Using different contexts solved the "problem" and only returned the requested objects, making Include a necessity again.

Tuesday, 25 May 2010

ASP.Net TreeView SelectedNodeChanged doesn't fire!

Well, there are a lot of good reasons why that could happen because of your bad code, but this time it is a plain ugly Microsoft bug. You see, the code in the RaisePostBackEvent method in the TreeView control first checks if the control has an Adapter and if not, it just does its thing. If there is an Adapter, it tries to cast it to a IPostBackEventHandler and then fires the RaisePostBackEvent event there. However, if the TreeView control has an adapter and it is not a RaisePostBackEvent, nothing happends!

Here is the offending code:

protected virtual void RaisePostBackEvent(string eventArgument)
{
base.ValidateEvent(this.UniqueID, eventArgument);
if (base.IsEnabled)
{
if (base._adapter != null)
{
IPostBackEventHandler handler =
base._adapter as IPostBackEventHandler;
if (handler != null)
{
handler.RaisePostBackEvent(eventArgument);
}
}
else ...


Bottom line, you need to either not use an adapter for the TreeView, or use one that knows how to handle the postback. And given the complexity of the code in the method, it is better to just not use an adapter.

The solution I have adopted is to recreate the functionality in an override of the RaisePostBackEvent method and add some more (like TreeNodeClicked and SelectedNodeClicked). Hint: you need to also get in LoadPostData and remember which nodes are selected in order to check if the selected node has changed.

Gecko (Firefox and Chrome) Javascript redirect and history issues

Wow, long title. The problem, however, is simple: when adding an inline Javascript script block that changes the window.location or window.location.href properties, FireFox and Chrome do not retain the original URL of the page in the browser history. The Back button doesn't work correctly.

Going to the Mozilla page for developers I find that both redirect methods are equivalent to location.assign(url) which implicitly sets the url in the browser history chain, as opposed to location.replace(url) which doesn't affect the history and just replaces the current URL. So I get to use one method and get the behaviour of the other!

Enough said. Long story short, the behaviour was not reproduced if the same script was being loaded in a button click event. That means it is another of those annoying Gecko page load completed issues.

The solution? Instead of location=url; use setTimeout(function() { location=url; },1);. I know, really ugly and stupid. If you find a better solution to cause a redirect from javascript, please let me know.

Wednesday, 19 May 2010

WPF Converters as markup extensions

I am only linking to this blog post that shows how to instantiate the converters directly in the binding, without having to define a resource just for that.

WPF Quick Tip: Converters as MarkupExtensions

Update: After careful deliberation I've reached the conclusion that instead of custom converters that would have to be instantiated in the binding XAML I can just create new binding types. Here is how you can do it:
  1. Inherit from Binding
  2. Implement IValueConverter
  3. Set Converter=this in the constructor
  4. Use the new binding where you see fit


Actually, I have created a more complex Binding object that chooses the type of conversion based on an enumeration or, alternatively, gets converters as content and pipes them one after the other for a more dynamic reuse of converter power. I am still not sure which of these two solution I will use more often, though.

Monday, 17 May 2010

AC/DC concert in Bucharest

The concert was supposed to start at 21:00 and end at 23:00, so at about 20:57 my friends started saying that the show will probably start at 22:00, because "all the bands" do this. Three minutes later, AC/DC started singing. I could have synchronised my watch by them. Also, at 23:00 they left the stage. The entire show was professional to the second, things worked almost perfectly, the coreography of their stage actions being totally in sync with the cameras, lights and other props.

I am not a great fan of the Aussie band, I like their music, but I only used to listen to their music when I was a child and I was falling asleep on Highway to Hell. Maybe that's why I thought that song and For Those About to Rock were the best of the songs and the rest weren't even close. But they were good enough.

I thought the vocal didn't quite have it in him, since after about an hour, the guitarist started a solo that lasted for 15 or 20 minutes. The energy in that man (Angus) puts me to shame and would have put me to shame even when I was a teen! While the audience was stuglling with the uncharacteristic cold weather and freezing wind, Angus Young was running around in his underwear, playing the guitar as he did so.

Here is a video from the event. Hav fun!